12-Jul-2023
Allows you to set 9 custom models, 9 custom sounds and 9 custom skies to be precached. Note that model and sound replacements done through model and/or sound replacement file are already precached automatically. In case 9 of either sort do not suffice for your case, create another custom_precache entity. Model path starts in Sven Co-op's directory. You should put your models into the 'models'-folder. Sound path starts in the 'sound'-folder. Creating subfolders by your map's name is advised. As for skies, it allows to additional envmaps in cause you use trigger_changevalue or trigger_copyvalue towards trigger_changesky (as default target sky in trigger_changesky is precached automatically)
Keyvalues |
Model 1 model_1 : Model #1 to precache. Example path: models/myMap/myModel.mdl.
Model 2 model_2 : Model #2 to precache.
Model 3 model_3 : Model #3 to precache.
Model 4 model_4 : Model #4 to precache.
Model 5 model_5 : Model #5 to precache.
Model 6 model_6 : Model #6 to precache.
Model 7 model_7 : Model #7 to precache.
Model 8 model_8 : Model #8 to precache.
Model 9 model_9 : Model #9 to precache.
Sound 1 sound_1 : Sound #1 to precache. Example path (starts at /sounds folder): myMap/mySound.ogg.
Sound 2 sound_2 : Sound #2 to precache.
Sound 3 sound_3 : Sound #3 to precache.
Sound 4 sound_4 : Sound #4 to precache.
Sound 5 sound_5 : Sound #5 to precache.
Sound 6 sound_6 : Sound #6 to precache.
Sound 7 sound_7 : Sound #7 to precache.
Sound 8 sound_8 : Sound #8 to precache.
Sound 9 sound_9 : Sound #9 to precache.
Sky map 1 sky_1 : Sky #1. Not needed when using trigger_changesky.
Sky map 2 sky_2 : Sky #2.
Sky map 3 sky_3 : Sky #3
Sky map 4 sky_4 : Sky #4
Sky map 5 sky_5 : Sky #5
Sky map 6 sky_6 : Sky #6
Sky map 7 sky_7 : Sky #7
Sky map 8 sky_8 : Sky #8
Sky map 9 sky_9 : Sky #9