06-Jul-2023
Entity-related commands that can be edited through configuration file or console command in-game. Most monsters and weapons can be modified to fit your map. After 3-tier system has been removed in never version, only one default setting for all skill levels is used, and modified to fit difficulty based on player number. Still, you can override them with those CVARs. Note that not all monsters can be edited (all entities listed here can be modified though). To see available weapons commands, check weapon entities page.
Preview | Description |
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Alien Controller monster_alien_controller sk_controller_health # (Default: 90): health. sk_controller_dmgzap # (Default: 20): big energy ball damage. sk_controller_speedball # (Default: 900): alien controller's energy ball's speed. sk_controller_dmgball # (Default: 4): small energy ball damage. |
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Alien Grunt monster_alien_grunt sk_agrunt_health # (Default: 150): health. sk_agrunt_dmg_punch # (Default: 20): punch damage. sk_agrunt_melee_engage_distance # (Default: 256): distance to reach to perform melee attack. sk_agrunt_berserker_dmg_punch # (Default: 30): berserker punch damage. sk_hornet_dmg # (Default: 10): hornet damage. sk_hornet_pdmg # (Default: 12): unknown. |
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Vortigaunt monster_alien_slave sk_islave_health # (Default: 80): health. sk_islave_dmg_claw # (Default: 8): single slash damage. sk_islave_dmg_clawrake # (Default: 24): multi-slash damage. sk_islave_dmg_zap # (Default: 11): green enegery beam damage. |
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Xen Overlord monster_alien_tor sk_tor_health # (Default: 800): health. sk_tor_punch # (Default: 55): melee attack damage. sk_tor_energybeam # (Default: 3): staff energy shot damage (the one that blasts you into the air). sk_tor_sonicblast # (Default: 15): stomp blast damage. |
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Voltigore monster_alien_voltigore sk_voltigore_health # (Default: 350): health. sk_voltigore_dmg_punch # (Default: 30): melee attack damage. sk_voltigore_dmg_beam # (Default: 40): purple energy beam damage. sk_voltigore_dmg_explode # (Default: 200): death beam-explosion damage. |
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Apache Helicopter monster_apache sk_apache_health # (Default: 500): health. |
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Baby Gargantua monster_babygarg sk_babygargantua_health # (Default: 600): health. sk_babygargantua_dmg_slash # (Default: 25): slash damage. sk_babygargantua_dmg_fire # (Default: 2): fire damage. sk_babygargantua_dmg_stomp # (Default: 50): stomp damage. |
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Barnacle monster_barnacle sk_barnacle_health # (Default: 50): health. sk_barnacle_bite # (Default: 8): single bite damage. |
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Barney/Barnabus monster_barney sk_barney_health # (Default: 65): health. |
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Gonarch monster_bigmomma sk_bigmomma_health_factor # (Default: 1): health multliplier. sk_bigmomma_dmg_slash # (Default: 60): slash damage. sk_bigmomma_dmg_blast # (Default: 140): blast damage. sk_bigmomma_radius_blast # (Default: 260): blast radius. |
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Osprey Helicopter monster_blkop_osprey sk_blkopsopsrey # (Default: 600): health. |
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Bullsquid monster_bullchicken sk_bullsquid_health # (Default: 110): slash damage. sk_bullsquid_dmg_bite # (Default: 25): bite damage. sk_bullsquid_dmg_whip # (Default: 45): bite damage. sk_bullsquid_dmg_spit # (Default: 15): bite damage. |
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Gargantua monster_gargantua sk_gargantua_health # (Default: 1000): health. sk_gargantua_dmg_slash # (Default: 50): slash damage. sk_gargantua_dmg_fire # (Default: 4): fire damage. sk_gargantua_dmg_stomp # (Default: 100): stomp damage. |
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Gonome monster_gonome sk_gonome_health # (Default: 200): health. sk_gonome_dmg_one_slash # (Default: 30): single slash damage. sk_gonome_dmg_guts # (Default: 15): rangedattack damage. sk_gonome_dmg_one_bite # (Default: 15): stomp damage. |
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Headcrab monster_headcrab sk_headcrab_health # (Default: 20): health. sk_headcrab_dmg_bite # (Default: 10): head humping damage. |
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Snark monster_houndeye sk_houndeye_health # (Default: 60): health. sk_houndeye_dmg_blast # (Default: 15): sonic blast damage. |
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Female Assassin monster_human_assassin sk_hassassin_health # (Default: 50): health. |
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Grunt monster_human_grunt sk_hgrunt_health # (Default: 100): health. sk_hgrunt_kick # (Default: 12): kick damage. sk_hgrunt_pellets # (Default: 7): damage per single pellet (6 pellets per shot). sk_hgrunt_gspeed # (Default: 500): shooting speed. sk_grunt_buckshot # (Default: 6): damage per single pellet (6 pellets per shot), overrides pellet setting above. |
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Heavy Weapons Grunt monster_hwgrunt sk_hwgrunt_health # (Default: 200): health. sk_hwgrunt_minipellets # (Default: 1): damage multiplier. |
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Ichthyosaur monster_ichthyosaur sk_ichthyosaur_health # (Default: 350): health. sk_ichthyosaur_shake # (Default: 30): damage. |
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Kingpin monster_kingpin sk_kingpin_health # (Default: 450): health. sk_kingpin_ligthning # (Default: 25): lightning damage. sk_kingpin_teleblast # (Default: 15): teleport projectile blast damage. sk_kingpin_plasma_blast # (Default: 80): plasma blast damage. sk_kingpin_melee # (Default: 40): melee damage. sk_kingpin_telefrag # (Default: 500): teleportation blocker damage. |
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Leech monster_leech sk_leech_health # (Default: 3): health. sk_leech_dmg_bite # (Default: 5): bite damage. |
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Male Assassin monster_male_assassin sk_massassin_sniper # (Default: 40): sniper damage. |
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Small Mounted Turret monster_miniturret sk_miniturret_health # (Default: 80): health. |
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Nihilanth monster_nihilanth sk_nihilanth_health # (Default: 900): health. sk_nihilanth_zap # (Default: 30): zap damage. |
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Osprey Helicopter monster_osprey sk_opsrey # (Default: 600): health. |
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Otis/Otto monster_otis sk_otis_health # (Default: 65): health. sk_otis_bullet # (Default: 34): ranged damage. |
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Pitdrone monster_pitdrone sk_pitdrone_health # (Default: 60): health. sk_pitdrone_dmg_bite # (Default: 25): bite damage. sk_pitdrone_dmg_whip # (Default: 25): whip damage. sk_pitdrone_dmg_spit # (Default: 15): ranged damage. |
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Robot Grunt monster_robogrunt sk_grunt_buckshot # (Default: 6): damage per single pellet (6 pellets per shot). sk_rgrunt_explode # (Default: 100): after death explosion damage. |
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Scientist monster_scientist sk_scientist_heal # (Default: 100): scientist first aid player heal amount. sk_scientist_health # (Default: 50): scientist health. |
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Sentry monster_sentry sk_sentry_health # (Default: 80): scientist health. |
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Shock Roach monster_shockroach sk_shockroach_dmg_xpl_touch # (Default: 350): equipped on explosion. sk_shockroach_dmg_xpl_splash # (Default: 150): near damage on explosion. |
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Shock Trooper monster_shocktrooper sk_shocktrooper_health # (Default: 200): health.sk_shocktrooper_kick # (Default: 12): kick damage.sk_shocktrooper_maxcharge # (Default: 10): maximum charges amount. |
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Snark monster_snark sk_snark_health # (Default: 2): health.sk_snark_bite # (Default: 10): bite damage. sk_snark_pop # (Default: 5): explosion damage. |
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Snark Nest monster_sqknest sk_sqnest_health # (Default: 50): health. |
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Stukabat monster_stukabat sk_stukabat # (Default: 123): health. |
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Tentacle monster_tentacle sk_tentacle # (Default: 750): health. |
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Large Mounted Turret monster_turret sk_turret_health # (Default: 200): health. |
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Zombie Scientist monster_zombie sk_zombie_health # (Default: 100): health. sk_zombie_dmg_one_slash # (Default: 25): bite damage. sk_zombie_dmg_both_slash # (Default: 40): explosion damage. |
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Zombie Barney monster_zombie_barney sk_zombie_barney_health # (Default: 110): health. sk_zombie_barney_dmg_one_slash # (Default: 25): bite damage. sk_zombie_barney_dmg_both_slash # (Default: 40): explosion damage. |
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Zombie Scientist monster_zombie_soldier sk_zombie_soldier_health # (Default: 150): health. sk_zombie_soldier_dmg_one_slash # (Default: 40): bite damage. sk_zombie_soldier_dmg_both_slash # (Default: 55): explosion damage. |