Entity CVARs

Modified

06-Jul-2023

Introduction


Entity-related commands that can be edited through configuration file or console command in-game. Most monsters and weapons can be modified to fit your map. After 3-tier system has been removed in never version, only one default setting for all skill levels is used, and modified to fit difficulty based on player number. Still, you can override them with those CVARs. Note that not all monsters can be edited (all entities listed here can be modified though). To see available weapons commands, check weapon entities page.

Monsters


Preview Description
Monster Alien Controller
monster_alien_controller

sk_controller_health # (Default: 90): health.

sk_controller_dmgzap # (Default: 20): big energy ball damage.

sk_controller_speedball # (Default: 900): alien controller's energy ball's speed.

sk_controller_dmgball # (Default: 4): small energy ball damage.
Monster Alien Grunt
monster_alien_grunt

sk_agrunt_health # (Default: 150): health.

sk_agrunt_dmg_punch # (Default: 20): punch damage.

sk_agrunt_melee_engage_distance # (Default: 256): distance to reach to perform melee attack.

sk_agrunt_berserker_dmg_punch # (Default: 30): berserker punch damage.

sk_hornet_dmg # (Default: 10): hornet damage.

sk_hornet_pdmg # (Default: 12): unknown.
Monster Vortigaunt
monster_alien_slave

sk_islave_health # (Default: 80): health.

sk_islave_dmg_claw # (Default: 8): single slash damage.

sk_islave_dmg_clawrake # (Default: 24): multi-slash damage.

sk_islave_dmg_zap # (Default: 11): green enegery beam damage.
Monster Xen Overlord
monster_alien_tor

sk_tor_health # (Default: 800): health.

sk_tor_punch # (Default: 55): melee attack damage.

sk_tor_energybeam # (Default: 3): staff energy shot damage (the one that blasts you into the air).

sk_tor_sonicblast # (Default: 15): stomp blast damage.
Monster Voltigore
monster_alien_voltigore

sk_voltigore_health # (Default: 350): health.

sk_voltigore_dmg_punch # (Default: 30): melee attack damage.

sk_voltigore_dmg_beam # (Default: 40): purple energy beam damage.

sk_voltigore_dmg_explode # (Default: 200): death beam-explosion damage.
Monster Apache Helicopter
monster_apache

sk_apache_health # (Default: 500): health.
Monster Baby Gargantua
monster_babygarg

sk_babygargantua_health # (Default: 600): health.

sk_babygargantua_dmg_slash # (Default: 25): slash damage.

sk_babygargantua_dmg_fire # (Default: 2): fire damage.

sk_babygargantua_dmg_stomp # (Default: 50): stomp damage.
Monster Barnacle
monster_barnacle

sk_barnacle_health # (Default: 50): health.

sk_barnacle_bite # (Default: 8): single bite damage.
Monster Barney/Barnabus
monster_barney

sk_barney_health # (Default: 65): health.
Monster Gonarch
monster_bigmomma

sk_bigmomma_health_factor # (Default: 1): health multliplier.

sk_bigmomma_dmg_slash # (Default: 60): slash damage.

sk_bigmomma_dmg_blast # (Default: 140): blast damage.

sk_bigmomma_radius_blast # (Default: 260): blast radius.
Monster Osprey Helicopter
monster_blkop_osprey

sk_blkopsopsrey # (Default: 600): health.
Monster Bullsquid
monster_bullchicken

sk_bullsquid_health # (Default: 110): slash damage.

sk_bullsquid_dmg_bite # (Default: 25): bite damage.

sk_bullsquid_dmg_whip # (Default: 45): bite damage.

sk_bullsquid_dmg_spit # (Default: 15): bite damage.
Monster Gargantua
monster_gargantua

sk_gargantua_health # (Default: 1000): health.

sk_gargantua_dmg_slash # (Default: 50): slash damage.

sk_gargantua_dmg_fire # (Default: 4): fire damage.

sk_gargantua_dmg_stomp # (Default: 100): stomp damage.
Monster Gonome
monster_gonome

sk_gonome_health # (Default: 200): health.

sk_gonome_dmg_one_slash # (Default: 30): single slash damage.

sk_gonome_dmg_guts # (Default: 15): rangedattack damage.

sk_gonome_dmg_one_bite # (Default: 15): stomp damage.
Monster Headcrab
monster_headcrab

sk_headcrab_health # (Default: 20): health.

sk_headcrab_dmg_bite # (Default: 10): head humping damage.
Monster Snark
monster_houndeye

sk_houndeye_health # (Default: 60): health.

sk_houndeye_dmg_blast # (Default: 15): sonic blast damage.
Monster Female Assassin
monster_human_assassin

sk_hassassin_health # (Default: 50): health.
Monster Grunt
monster_human_grunt

sk_hgrunt_health # (Default: 100): health.

sk_hgrunt_kick # (Default: 12): kick damage.

sk_hgrunt_pellets # (Default: 7): damage per single pellet (6 pellets per shot).

sk_hgrunt_gspeed # (Default: 500): shooting speed.

sk_grunt_buckshot # (Default: 6): damage per single pellet (6 pellets per shot), overrides pellet setting above.
Monster Heavy Weapons Grunt
monster_hwgrunt

sk_hwgrunt_health # (Default: 200): health.

sk_hwgrunt_minipellets # (Default: 1): damage multiplier.
Monster Ichthyosaur
monster_ichthyosaur

sk_ichthyosaur_health # (Default: 350): health.

sk_ichthyosaur_shake # (Default: 30): damage.
Monster Kingpin
monster_kingpin

sk_kingpin_health # (Default: 450): health.

sk_kingpin_ligthning # (Default: 25): lightning damage.

sk_kingpin_teleblast # (Default: 15): teleport projectile blast damage.

sk_kingpin_plasma_blast # (Default: 80): plasma blast damage.

sk_kingpin_melee # (Default: 40): melee damage.

sk_kingpin_telefrag # (Default: 500): teleportation blocker damage.
Monster Leech
monster_leech

sk_leech_health # (Default: 3): health.

sk_leech_dmg_bite # (Default: 5): bite damage.
Monster Male Assassin
monster_male_assassin

sk_massassin_sniper # (Default: 40): sniper damage.
Monster Small Mounted Turret
monster_miniturret

sk_miniturret_health # (Default: 80): health.
Monster Nihilanth
monster_nihilanth

sk_nihilanth_health # (Default: 900): health.

sk_nihilanth_zap # (Default: 30): zap damage.
Monster Osprey Helicopter
monster_osprey

sk_opsrey # (Default: 600): health.
Monster Otis/Otto
monster_otis

sk_otis_health # (Default: 65): health.

sk_otis_bullet # (Default: 34): ranged damage.
Monster Pitdrone
monster_pitdrone

sk_pitdrone_health # (Default: 60): health.

sk_pitdrone_dmg_bite # (Default: 25): bite damage.

sk_pitdrone_dmg_whip # (Default: 25): whip damage.

sk_pitdrone_dmg_spit # (Default: 15): ranged damage.
Monster Robot Grunt
monster_robogrunt

sk_grunt_buckshot # (Default: 6): damage per single pellet (6 pellets per shot).

sk_rgrunt_explode # (Default: 100): after death explosion damage.
Monster Scientist
monster_scientist

sk_scientist_heal # (Default: 100): scientist first aid player heal amount.

sk_scientist_health # (Default: 50): scientist health.
Monster Sentry
monster_sentry

sk_sentry_health # (Default: 80): scientist health.
Monster Shock Roach
monster_shockroach

sk_shockroach_dmg_xpl_touch # (Default: 350): equipped on explosion.

sk_shockroach_dmg_xpl_splash # (Default: 150): near damage on explosion.
Monster Shock Trooper
monster_shocktrooper

sk_shocktrooper_health # (Default: 200): health.sk_shocktrooper_kick # (Default: 12): kick damage.sk_shocktrooper_maxcharge # (Default: 10): maximum charges amount.
Monster Snark
monster_snark

sk_snark_health # (Default: 2): health.sk_snark_bite # (Default: 10): bite damage.

sk_snark_pop # (Default: 5): explosion damage.
Monster Snark Nest
monster_sqknest

sk_sqnest_health # (Default: 50): health.
Monster Stukabat
monster_stukabat

sk_stukabat # (Default: 123): health.
Monster Tentacle
monster_tentacle

sk_tentacle # (Default: 750): health.
Monster Large Mounted Turret
monster_turret
sk_turret_health # (Default: 200): health.
Monster Zombie Scientist
monster_zombie

sk_zombie_health # (Default: 100): health.

sk_zombie_dmg_one_slash # (Default: 25): bite damage.

sk_zombie_dmg_both_slash # (Default: 40): explosion damage.
Monster Zombie Barney
monster_zombie_barney

sk_zombie_barney_health # (Default: 110): health.

sk_zombie_barney_dmg_one_slash # (Default: 25): bite damage.

sk_zombie_barney_dmg_both_slash # (Default: 40): explosion damage.
Monster Zombie Scientist
monster_zombie_soldier

sk_zombie_soldier_health # (Default: 150): health.

sk_zombie_soldier_dmg_one_slash # (Default: 40): bite damage.

sk_zombie_soldier_dmg_both_slash # (Default: 55): explosion damage.