info_node

Modified

12-Jul-2023

Nodes are required in order for monsters to navigate around the map properly. It is advised to have nodes origins hover slightly over the ground by 1 to 4 units, in order to prevent nodes from being ignored in nodegraph calculation due to them falsely being identified as being stuck in the floor. The nodegraph is created about 3 seconds after a map has loaded, if the current nodegraph appears to be outdated (Map's 'Create date' later than nodegraph's) or does not exist. The nodegraph-file is maps/graphs/mapname.nod. The *.nrp-file which is also produced is a log file containing rather difficult-to-use information. There is no distance limitation for two nodes to connect. Try to place them in as little quantity as possible and as great quantity as required. Nodes are also used when a monster is ordered to move somewhere by a scripted_sequence, unless the monster is set to not use them. Without nodes, monsters can only walk to their target if it is in direct line of sight with no obstacles blocking the path. Also note: The nodegraph will never change in the middle of play. If a path between which two nodes are connected is being blocked sometime after nodegraph-generation, monsters will understand this. However, if a path is blocked while the nodegraph is being calculated, but opened afterwards, monsters won't grasp this. This can happen when you have a door which starts closed. To fix this, you will have to make the door start open and close it about 5 seconds after the map has loaded, when the nodegraph is generated, using a trigger_auto.

Keyvalues


Hint type hinttype : Currently non-functional.

  • 0 : None
  • 4 : World machinery
  • 8 : World blinking light
  • 10 : World human blood
  • 11 : World alien blood

Hint activity activity : Currently non-functional.

  • -1 : None
  • 0 : Reset
  • 1 : Idle
  • 2 : Guard
  • 3 : Walk
  • 4 : Run
  • 5 : Fly
  • 6 : Swim
  • 7 : Hop
  • 8 : Leap
  • 9 : Fall
  • 10 : Land
  • 11 : Strafe left
  • 12 : Strafe right
  • 13 : Roll left
  • 14 : Roll right
  • 15 : Turn left
  • 16 : Turn Right
  • 17 : Crouch
  • 18 : Crouch idle
  • 19 : Stand up from crouch
  • 20 : Use
  • 21 : Signal 1
  • 22 : Signal 2
  • 23 : Signal 3
  • 24 : Twitch
  • 25 : Cower
  • 26 : Small flinch
  • 27 : Big flinch
  • 28 : Range attack 1
  • 29 : Range attack 2
  • 30 : Melee attack 1
  • 31 : Melee attack 2
  • 32 : Reload
  • 33 : Arm
  • 34 : Disarm
  • 35 : Eat
  • 36 : Die simple
  • 37 : Die backward
  • 38 : Die forward
  • 39 : Die violent
  • 40 : Barnacle hit
  • 41 : Barnacle pull
  • 42 : Barnacle chomp
  • 43 : Barnacle chew
  • 44 : Sleep
  • 45 : Inspect floor
  • 46 : Inspect wall
  • 47 : Idle angry
  • 48 : Walk hurt
  • 49 : Run hurt
  • 50 : Hover
  • 51 : Glide
  • 52 : Fly left
  • 53 : Fly right
  • 54 : Detect scent
  • 55 : Sniff
  • 56 : Bite
  • 57 : Threat display
  • 58 : Fear display
  • 59 : Excited
  • 60 : Special attack 1
  • 61 : Special attack 2
  • 62 : Combat idle
  • 63 : Walk scared
  • 64 : Run scared
  • 65 : Victory dance
  • 66 : Die head shot
  • 67 : Die chest shot
  • 68 : Die gut shot
  • 69 : Die back shot
  • 70 : Flinch head
  • 71 : Flinch chest
  • 72 : Flinch stomach
  • 73 : Flinch left arm
  • 74 : Flinch right arm
  • 75 : Flinch left leg
  • 76 : Flinch right leg